Thursday, September 1, 2011

Generating Arcane Orders for Your Campaign

The alternate title of this one should be The Blog That Wouldn’t Post.  Blogger ate it three times before I tried again as a .doc first, wasting time and several cool results on the tables shown below.  I had to move Table 2 all the way to the bottom since Blogger wouldn’t save nor render anything that came after it.

Though a long and steadfast AD&D player when I first began gaming, I never paid much attention to the rules in the Player's Handbook pertaining to Chance to Know Each Spell (page 10).  In short, they worked as follows:  Each time the player of a magic user attained a new level she would check against an intelligence-based percentage whether or not the spells of that level were known to her character.  There were both a minimum and maximum number of spells that a character could know for each spell level.  If you missed your roll, the spell was not available to you.

Now the write-up at the time I began playing seemed rather open to interpretation on specifics, and even appears to contradict itself regarding the acquisition of previously unknown spells later on in the campaign.  My experience with the game and those that play it has been that this rule generally gets ignored or modified by most DMs. 


While considering this rule for use in my own upcoming game it occurred to me that while a mage's intelligence might indicate how many spells they could or should know, their training, connections and opportunities should be just as or more influential.  What if one kept the overall idea that not every magic user will be able to learn every spell of an allowable level, but based it on the teaching, instruction and later the networking achieved via their participation in an arcane order, society or school?  Here's how I would do it:

Step One:  The Name
This may seem counter-intuitive, but my system starts with the name of the order.  Words are powerful and evocative things and the name of your arcane order should not be taken lightly.  Because of this there is only one sensible way to designate one.  Randomly.  The words on the below table were painstakenly chosen to evoke a certain atmosphere within a broad set of variables.  I borrowed from Leiber, Howard, Lovecraft, Moore, Vonnegut, Dickens, Tolkien, LeVay and others.  Results will run from the bombastic to the inspired... the silly to the sublime... but I do recommend that you roll.  For every Fraternal Brotherhood of the Engorged Member I came up with at least five or six Benevolent Accomplices of the Artful Arm.


The first thing you determine is how many columns on the below table 2 you will roll on and in what order:

Table 1: Name Structure
Roll d10
Name Structure
1 to 2
The A + B
3 to 4
The A + C
5 to 6
The B of the A + C
7 to 8
The A + B of the A + C
9 to 10
The B of A + B (2nd B is optionally plural)

Then you simply fill in the blanks represented by letters A through C above by rolling a number of dice appropriate to the number of prescribed unknowns. 

(See Table 2 Below)

For example, rolling a ten sided die and getting a “1” on table 1 indicates a name structure of “The A + B”.  Rolling percentile dice I get “30” and an “84”.  The Fecund Seers.  
 
Again, a “4”, indicating “The A + C” then a “41, 36”.  The Indigo Fire…  

“5” (The B of the A + C) then “4, 31, 60”… The Adepts of the Fraternal Mountian
 
“8”… The Esteemnable Community of the Learned Day.  

“9” The Witches of the Mendicent Maw.  

The Drunken Collaborators of the Orthodox Wind, The Kyphorrhinos Assembly of the Artful MimeThe Esoteric Cohorts of the Bizarre Benefactor, The Antagonists of the Blue Ascension. I know you probably don’t need this many examples, but it is rather fun.  

Step Two:  Gravitas
Arcane orders are measured by their gravitas.  This is a composite value representing the organization’s age and prestige as well as the aggregate talent and experience of its members. As the intelligence score previously determined a character’s chance to know a spell and the minimum and maximum spells known in the AD&D rules, gravitas does so for an arcane order.  An order’s gravitas score is determined by rolling 3d4 and adding 6.  

Step Three: Determine the Spells Known
Once the gravitas value has been determined, you must compare it to the values provided on table 3 below and then determine which spells are known by the order for each spell level in your game.  The table should be familiar to you if you’re already using or acquainted with the AD&D rule from which it is borrowed. 
Roll percentile dice to check for as many spell levels that you care to determine at the outset.  Note that a certain gravitas score is required to know spells above 3rd level.  The older and more prestigious the organization, the greater likelihood that it has an extensive spell library of varying power and complexity.

Table 3: Chance to Know Spell

Gravitas
Chance to Know Each Spell
Minimum Number of Spells/ Level
Maximum Number of Spells/ Level
Maximum Spell Level Known
9
35%
4
6
3rd
10 to 12
45%
5
7
4th
13 to 14
55%
6
9
5th
15 to 16
65%
7
11
6th
17
75%
8
14
7th
18
85%
9
18
8th
19
95%
10
25
9th

Once complete, this list should represent all of the spells available to learn by all members of the organization in question.   Spells not on the list must be obtained by other means.  This can include instruction by another PC or NPC or via the study of scrolls or spell books obtained by the character. 
There’s a good reason that naming the organization came first.  DM Fiat.  If you get to the end of the process in step 3 and managed to roll zero or very few fire-spells for The Supreme Acolytes of the Invincible Flame, then you may want to consider moving some things around unless you appreciate that sort of irony.  I would advise to do so with caution and much consideration.  The arcane powers invoked by these tables and dice are not to be trifled with.  

Step 4: Rounding It Out
At this point, you’ve got everything you need and can move on.  But now or later you may want to think some about the group and how it functions and behaves.  Rather than give a few more tables to roll on I think the name or the gravitas and spells known should dictate this.  An organization with high gravitas and many known spells could be a venerable order dedicated to the acquisition and preservation of knowledge.  A low gravitas group with few spells can be an upstart order or one that has fallen from some previous exalted status.  

You can also consider introducing other mechanical elements at this point.  Do the Savants of the Vigorous Moon see their power wax and wane with the cycles of the moon?  Do the Daughters of the Yellow Harpy enjoy immunity or bonuses against sound-based attackes? 

Consider also relations between groups.  Do the Malevolent Heirs oppose the designs of the Orthodox Union of the Red Party?  What’s so strange about the Peculiar Chohorts, anyway?
I’ll be generating several of these groups in anticipation of my D&D campaign resuming sometime next year.  Give it a whirl.  Please post comments below sharing your results, even if all you do is roll for a name and think up something cool about the group.

Sincerely,
James C.
Seer of the Curious Shadow

Table 2:  Name Variables
% Roll
Column A (adjective)
Column B      (name of order)
Column C (noun)
1
Acerbic
Academy
A deity from your campaign world
2
Amazing
Accomplices
A location in your campaign world
3
Arcane
Acolytes
Abacination
4
Artful
Adepts
Agerasia
5
Asynchronous
Adversaries
Arm
6
Benevolent
Affiliation
Ascension
7
Bizarre
Alliance
Asphyxiation
8
Black
Antagonists
Basilisk
9
Blasphemous
Apprentices
Bastard
10
Blue
Array
Benefactor
11
Bombastic
Assemblage/ Assembly
Beyond
12
Cloaked
Associates
Bicone
13
Cogent
Astrologers
Bitch
14
Coherent
Attendants
Blood
15
Compelling
Autohagiographers
Cachinnation
16
Convivial
Autolatrists
Cat
17
Cosmic
Brood
Catechism
18
Curious
Brotherhood/ Sisterhood
Charientism
19
Drunken
Cabal
Claw
20
Eccentric
Children
Colossality
21
Eldritch
Circle
Conquest
22
Engorged
Clutch
Cosmos
23
Enigmatic
Coalition
Crystal
24
Esoteric
Cohorts
Cyclops
25
Esteemnable
Collaborators
Day
26
Exceptional
Collective
Decrepitude
27
Extraordinary
College/ Collegium
Drake
28
Fallen
Combine
Earth
29
Fantastic
Community
Emptiness
30
Fecund
Company
Emunction
31
Fraternal/ Sororal
Concilliabule
Exsibilation
32
Gibbous
Concordance
Eye
33
Gluttonous
Confederacy/ Confederates
Feather
34
Golden
Congregation
Fey
35
Green
Conjurers
Finger
36
Gregarious
Consortium
Fire
37
Honorable
Conspirators
Forest
38
Hooded
Coterie
Fox
39
Incoherent
Court
Hand
40
Inconceivable
Coven
Harpy/ Siren
41
Indigo
Covenant
Heavens
42
Intangible
Daughters/ Sons
Hells
43
Invincible
Enchanters
Hydra
44
Invisible
Enemies
Illusion
45
Jumentous
Faculty
Key
46
Kyphorrhinos
Fellows
King/ Queen
47
Learned
Fellowship
Lake
48
Leering
Flock
Leg
49
Locquacious
Fraternity/ Sorroroty
Leucrotta
50
Luminous
Gathering
Leviathan
51
Macabre
Gentlemen/ Ladies
Liripip
52
Magnificent
Gongoozlers
Malefactor
53
Maledicent
Hadeharians
Mandrake
54
Malevolent
Heirs
Masquerade
55
Mendicent
Host
Maw
56
Miasmic
House
Member
57
Mighty
Incorporation
Mime
58
Nameless
Initiates
Monolith
59
Omnipotent
Institution
Moon
60
Omniscient
Kinship
Mountain
61
Orthodox
League
Mumpsimus
62
Paternal/ Maternal
Library
Nelipot
63
Peculiar
Lyceum
Night
64
Phenomenal
Magicians
Oblivion
65
Roll any die: add "-fold" to the number
Magisters
Octopus
66
Roll any die: use result as an adjective
Maladroits
Orb
67
Polished
Members
Owl
68
Preeminent
Necromancers
Owlbear
69
Profound
Neophytes
Pentacle
70
Prolific
Roll any die, use result as a noun
Petrichor
71
Puissant
Order
Phenomenon
72
Pyknic
Pack
Phoenix
73
Red
Pact
Portal
74
Ruined
Party
Prince/ Princess
75
Ruminating
Philosophunculists
Prophet
76
Scarlet
Prodigies
Puissance
77
Sciapodous
Progeny
Rendevous
78
Secret
Protagonists
Reverberation
79
Shining
Pupils
Riddle
80
Singular
Ring
River
81
Skillful
Savants
Sepulchre
82
Sovereign
School
Shadow
83
Stalwart
Scions
Sphinx
84
Steatopygic
Seers
Stars
85
Stoic
Seminary
Stipulation
86
Supreme
Senate
Stone
87
Thelemic
Society
Sun
88
Ulotrichous
Sodality
Tentacle
89
Unclean
Soothsayers
Tongue
90
Unknown
Sorcerers
Tooth
91
United
Stalwarts
Transcendence
92
Unlevened
Swarm
Tree
93
Unorthodox
Thaumaturgists
Unicorn
94
Veiled
Theurgists
Wanweird
95
Ventripotent
Thralls
Water
96
Vigorous
Throng
Weirding
97
White
Tribe
Wind
98
Wilting
Union
Wolf
99
Yellow
Warlocks/ Witches
Wyrm
00
Zealous
Wizards
Wyvern

19 comments:

  1. Good stuff! I thank you and the Drunken Shadow Collective thanks you...If they existed.

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  2. Don't tell the Collective they are quite welcome... wink, wink

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  3. Very nice. Convenient way to spin off front organizations for a dark cult in every city. The Sons of the Green Order, the Invincible Associates, the Orthodox Benefactor... all secretly controlled by the Maledicent Soothsayers.

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  4. Thanks Undercrypt. Please use the tables however you see fit. Coming up with three hundred entries that worked in various combinations was the lion's share of the work on this idea so far and probably the most fun with which to indulge oneself.

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  5. On behalf of the Loquacious Associates of the Sun I thank thee. Seriously this is a great table you get a number of those great EPT-sounding proper names out of it.

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  6. James, I adherred to whatever I rolled up and just tried to make them work. My players have had some WTF moments aa
    they encounter the various cabals. They are:

    The Court of Enigmatic Maladroits- who through catastrophic error fell into amazing discoveries.

    The Collaborators of the Inconceivable Reverboration- their guild is jammed with drums, chimes, convalescent and bells to further their studies in all things sound related.

    And my fave...The Kyphorrinos Attendants. Those mages who break their own noses to show their commitment to their order. Letting them heal poorly is a sign of statuary within this twisted order.

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  7. Sean, I love 'em. You really nailed what I was going for in terms of adding some exposition to explain or expand on the names and I'm glad that all three work for you.

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  8. That's the coolest thing about that table is that it forces you out of the box. The Gravitas ratings are smart too... That has been helpful in determining the coveted spell lists of the guilds which have become part of the camaign's intrigue. Thanks again for your work.

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  9. This is excellent work, James, and something I'm likely to steal for naming cabals in the LARP I run. Bravo!

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  10. So, I posted a link to this article, and one of my friends saw fit to turn Tables 1 and 2, above, into an Excel spreadsheet that automates the randomized function of the tables. I'd like to share a copy of this with you. If you're interested, please send an email to brandes dot stoddard at gmail dot com. I promise that I will never use your email address for evil purposes.

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  11. Shieldhaven, that's very thoughtful of your friend and you. I have sent you an e-mail. Thanks.

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  12. I made the excel sheet. I turned all binary switches ("Fraternity / Sorority") into random chances of each. I did the same for the "roll a die and..." sections up to ten to create "fourfold," "sixfold," etc.

    The only thing that requires user customization is the local Gods and Locations field. I added 150 or so gods and 125 locations from Forgotten Realms in my local copy (after I sent it to Shieldhaven) and it works like a charm. The macro Calculate button may not work in OpenOffice, but Shift+Ctrl+F9 will do the trick in that software.

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  13. James, thanks. I seem to have trouble with the copy I have in getting the binary switches to work. I'm running an older version of office on a pre-pentium mac and wonder if that's it. Any ideas?

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  14. That may be it. If it doesn't have the RANDBETWEEN or VLOOKUP commands, or if the syntax of those have changed, it won't work.

    I did, however, import the file into google docs. It works like a charm there, but you have to ctrl+R to recalculate.

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  15. James, would you be willing to share the Google doc? I could post a link to it from this site.

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  16. Made a few tweaks to how gravitas is generated. Now you roll 3d4 and add 6. A 19 gravitas is therefore not possible to roll and the odds shift slightly toward the middle of the bell curve. Also, the max # of spells known by an order of 19 gravitas is 25 per level vs. all.

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  17. Super. My name result: 10,28,15,42
    Combining of Compelling Sons.

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  18. Heh, will have to remember to force this upon any players I end up DM'ing.

    And for my contribution the rolling of random groups :

    The Indigo Abacination - A blinded order of mages and seers who wish not to see the sins and evils of the world, prefering instead to live without sight. The seers who are raised from birth blind are some of the most talented in the know world.

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