The alternate title of this one should be The Blog That Wouldn’t Post. Blogger ate it three times before I tried again as a .doc first, wasting time and several cool results on the tables shown below. I had to move Table 2 all the way to the bottom since Blogger wouldn’t save nor render anything that came after it.
Though a long and steadfast AD&D player when I first began gaming, I never paid much attention to the rules in the Player's Handbook pertaining to Chance to Know Each Spell (page 10). In short, they worked as follows: Each time the player of a magic user attained a new level she would check against an intelligence-based percentage whether or not the spells of that level were known to her character. There were both a minimum and maximum number of spells that a character could know for each spell level. If you missed your roll, the spell was not available to you.
Now the write-up at the time I began playing seemed rather open to interpretation on specifics, and even appears to contradict itself regarding the acquisition of previously unknown spells later on in the campaign. My experience with the game and those that play it has been that this rule generally gets ignored or modified by most DMs.
While considering this rule for use in my own upcoming game it occurred to me that while a mage's intelligence might indicate how many spells they could or should know, their training, connections and opportunities should be just as or more influential. What if one kept the overall idea that not every magic user will be able to learn every spell of an allowable level, but based it on the teaching, instruction and later the networking achieved via their participation in an arcane order, society or school? Here's how I would do it:
Step One: The Name
This may seem counter-intuitive, but my system starts with the name of the order. Words are powerful and evocative things and the name of your arcane order should not be taken lightly. Because of this there is only one sensible way to designate one. Randomly. The words on the below table were painstakenly chosen to evoke a certain atmosphere within a broad set of variables. I borrowed from Leiber, Howard, Lovecraft, Moore, Vonnegut, Dickens, Tolkien, LeVay and others. Results will run from the bombastic to the inspired... the silly to the sublime... but I do recommend that you roll. For every Fraternal Brotherhood of the Engorged Member I came up with at least five or six Benevolent Accomplices of the Artful Arm.
The first thing you determine is how many columns on the below table 2 you will roll on and in what order:
Table 1: Name Structure
Roll d10
|
Name Structure
|
1 to 2
|
The A + B
|
3 to 4
|
The A + C
|
5 to 6
|
The B of the A + C
|
7 to 8
|
The A + B of the A + C
|
9 to 10
|
The B of A + B (2nd B is optionally plural)
|
Then you simply fill in the blanks represented by letters A through C above by rolling a number of dice appropriate to the number of prescribed unknowns.
(See Table 2 Below)
For example, rolling a ten sided die and getting a “1” on table 1 indicates a name structure of “The A + B”. Rolling percentile dice I get “30” and an “84”. The Fecund Seers.
Again, a “4”, indicating “The A + C” then a “41, 36”. The Indigo Fire…
“5” (The B of the A + C) then “4, 31, 60”… The Adepts of the Fraternal Mountian.
“8”… The Esteemnable Community of the Learned Day.
“9” The Witches of the Mendicent Maw.
The Drunken Collaborators of the Orthodox Wind, The Kyphorrhinos Assembly of the Artful Mime, The Esoteric Cohorts of the Bizarre Benefactor, The Antagonists of the Blue Ascension. I know you probably don’t need this many examples, but it is rather fun.
Step Two: Gravitas
Arcane orders are measured by their gravitas. This is a composite value representing the organization’s age and prestige as well as the aggregate talent and experience of its members. As the intelligence score previously determined a character’s chance to know a spell and the minimum and maximum spells known in the AD&D rules, gravitas does so for an arcane order. An order’s gravitas score is determined by rolling 3d4 and adding 6.
Step Three: Determine the Spells Known
Once the gravitas value has been determined, you must compare it to the values provided on table 3 below and then determine which spells are known by the order for each spell level in your game. The table should be familiar to you if you’re already using or acquainted with the AD&D rule from which it is borrowed.
Roll percentile dice to check for as many spell levels that you care to determine at the outset. Note that a certain gravitas score is required to know spells above 3rd level. The older and more prestigious the organization, the greater likelihood that it has an extensive spell library of varying power and complexity.
Table 3: Chance to Know Spell
Gravitas
|
Chance to Know Each Spell
|
Minimum Number of Spells/ Level
|
Maximum Number of Spells/ Level
|
Maximum Spell Level Known
|
9
|
35%
|
4
|
6
|
3rd
|
10 to 12
|
45%
|
5
|
7
|
4th
|
13 to 14
|
55%
|
6
|
9
|
5th
|
15 to 16
|
65%
|
7
|
11
|
6th
|
17
|
75%
|
8
|
14
|
7th
|
18
|
85%
|
9
|
18
|
8th
|
19
|
95%
|
10
|
25
|
9th
|
Once complete, this list should represent all of the spells available to learn by all members of the organization in question. Spells not on the list must be obtained by other means. This can include instruction by another PC or NPC or via the study of scrolls or spell books obtained by the character.
There’s a good reason that naming the organization came first. DM Fiat. If you get to the end of the process in step 3 and managed to roll zero or very few fire-spells for The Supreme Acolytes of the Invincible Flame, then you may want to consider moving some things around unless you appreciate that sort of irony. I would advise to do so with caution and much consideration. The arcane powers invoked by these tables and dice are not to be trifled with.
Step 4: Rounding It Out
At this point, you’ve got everything you need and can move on. But now or later you may want to think some about the group and how it functions and behaves. Rather than give a few more tables to roll on I think the name or the gravitas and spells known should dictate this. An organization with high gravitas and many known spells could be a venerable order dedicated to the acquisition and preservation of knowledge. A low gravitas group with few spells can be an upstart order or one that has fallen from some previous exalted status.
You can also consider introducing other mechanical elements at this point. Do the Savants of the Vigorous Moon see their power wax and wane with the cycles of the moon? Do the Daughters of the Yellow Harpy enjoy immunity or bonuses against sound-based attackes?
Consider also relations between groups. Do the Malevolent Heirs oppose the designs of the Orthodox Union of the Red Party? What’s so strange about the Peculiar Chohorts, anyway?
You can also consider introducing other mechanical elements at this point. Do the Savants of the Vigorous Moon see their power wax and wane with the cycles of the moon? Do the Daughters of the Yellow Harpy enjoy immunity or bonuses against sound-based attackes?
Consider also relations between groups. Do the Malevolent Heirs oppose the designs of the Orthodox Union of the Red Party? What’s so strange about the Peculiar Chohorts, anyway?
I’ll be generating several of these groups in anticipation of my D&D campaign resuming sometime next year. Give it a whirl. Please post comments below sharing your results, even if all you do is roll for a name and think up something cool about the group.
Sincerely,
James C.
Seer of the Curious Shadow
Table 2: Name Variables
% Roll
|
Column A (adjective)
|
Column B (name of order)
|
Column C (noun)
|
1
|
Acerbic
|
Academy
|
A deity from your campaign world
|
2
|
Amazing
|
Accomplices
|
A location in your campaign world
|
3
|
Arcane
|
Acolytes
|
Abacination
|
4
|
Artful
|
Adepts
|
Agerasia
|
5
|
Asynchronous
|
Adversaries
|
Arm
|
6
|
Benevolent
|
Affiliation
|
Ascension
|
7
|
Bizarre
|
Alliance
|
Asphyxiation
|
8
|
Black
|
Antagonists
|
Basilisk
|
9
|
Blasphemous
|
Apprentices
|
Bastard
|
10
|
Blue
|
Array
|
Benefactor
|
11
|
Bombastic
|
Assemblage/ Assembly
|
Beyond
|
12
|
Cloaked
|
Associates
|
Bicone
|
13
|
Cogent
|
Astrologers
|
Bitch
|
14
|
Coherent
|
Attendants
|
Blood
|
15
|
Compelling
|
Autohagiographers
|
Cachinnation
|
16
|
Convivial
|
Autolatrists
|
Cat
|
17
|
Cosmic
|
Brood
|
Catechism
|
18
|
Curious
|
Brotherhood/ Sisterhood
|
Charientism
|
19
|
Drunken
|
Cabal
|
Claw
|
20
|
Eccentric
|
Children
|
Colossality
|
21
|
Eldritch
|
Circle
|
Conquest
|
22
|
Engorged
|
Clutch
|
Cosmos
|
23
|
Enigmatic
|
Coalition
|
Crystal
|
24
|
Esoteric
|
Cohorts
|
Cyclops
|
25
|
Esteemnable
|
Collaborators
|
Day
|
26
|
Exceptional
|
Collective
|
Decrepitude
|
27
|
Extraordinary
|
College/ Collegium
|
Drake
|
28
|
Fallen
|
Combine
|
Earth
|
29
|
Fantastic
|
Community
|
Emptiness
|
30
|
Fecund
|
Company
|
Emunction
|
31
|
Fraternal/ Sororal
|
Concilliabule
|
Exsibilation
|
32
|
Gibbous
|
Concordance
|
Eye
|
33
|
Gluttonous
|
Confederacy/ Confederates
|
Feather
|
34
|
Golden
|
Congregation
|
Fey
|
35
|
Green
|
Conjurers
|
Finger
|
36
|
Gregarious
|
Consortium
|
Fire
|
37
|
Honorable
|
Conspirators
|
Forest
|
38
|
Hooded
|
Coterie
|
Fox
|
39
|
Incoherent
|
Court
|
Hand
|
40
|
Inconceivable
|
Coven
|
Harpy/ Siren
|
41
|
Indigo
|
Covenant
|
Heavens
|
42
|
Intangible
|
Daughters/ Sons
|
Hells
|
43
|
Invincible
|
Enchanters
|
Hydra
|
44
|
Invisible
|
Enemies
|
Illusion
|
45
|
Jumentous
|
Faculty
|
Key
|
46
|
Kyphorrhinos
|
Fellows
|
King/ Queen
|
47
|
Learned
|
Fellowship
|
Lake
|
48
|
Leering
|
Flock
|
Leg
|
49
|
Locquacious
|
Fraternity/ Sorroroty
|
Leucrotta
|
50
|
Luminous
|
Gathering
|
Leviathan
|
51
|
Macabre
|
Gentlemen/ Ladies
|
Liripip
|
52
|
Magnificent
|
Gongoozlers
|
Malefactor
|
53
|
Maledicent
|
Hadeharians
|
Mandrake
|
54
|
Malevolent
|
Heirs
|
Masquerade
|
55
|
Mendicent
|
Host
|
Maw
|
56
|
Miasmic
|
House
|
Member
|
57
|
Mighty
|
Incorporation
|
Mime
|
58
|
Nameless
|
Initiates
|
Monolith
|
59
|
Omnipotent
|
Institution
|
Moon
|
60
|
Omniscient
|
Kinship
|
Mountain
|
61
|
Orthodox
|
League
|
Mumpsimus
|
62
|
Paternal/ Maternal
|
Library
|
Nelipot
|
63
|
Peculiar
|
Lyceum
|
Night
|
64
|
Phenomenal
|
Magicians
|
Oblivion
|
65
|
Roll any die: add "-fold" to the number
|
Magisters
|
Octopus
|
66
|
Roll any die: use result as an adjective
|
Maladroits
|
Orb
|
67
|
Polished
|
Members
|
Owl
|
68
|
Preeminent
|
Necromancers
|
Owlbear
|
69
|
Profound
|
Neophytes
|
Pentacle
|
70
|
Prolific
|
Roll any die, use result as a noun
|
Petrichor
|
71
|
Puissant
|
Order
|
Phenomenon
|
72
|
Pyknic
|
Pack
|
Phoenix
|
73
|
Red
|
Pact
|
Portal
|
74
|
Ruined
|
Party
|
Prince/ Princess
|
75
|
Ruminating
|
Philosophunculists
|
Prophet
|
76
|
Scarlet
|
Prodigies
|
Puissance
|
77
|
Sciapodous
|
Progeny
|
Rendevous
|
78
|
Secret
|
Protagonists
|
Reverberation
|
79
|
Shining
|
Pupils
|
Riddle
|
80
|
Singular
|
Ring
|
River
|
81
|
Skillful
|
Savants
|
Sepulchre
|
82
|
Sovereign
|
School
|
Shadow
|
83
|
Stalwart
|
Scions
|
Sphinx
|
84
|
Steatopygic
|
Seers
|
Stars
|
85
|
Stoic
|
Seminary
|
Stipulation
|
86
|
Supreme
|
Senate
|
Stone
|
87
|
Thelemic
|
Society
|
Sun
|
88
|
Ulotrichous
|
Sodality
|
Tentacle
|
89
|
Unclean
|
Soothsayers
|
Tongue
|
90
|
Unknown
|
Sorcerers
|
Tooth
|
91
|
United
|
Stalwarts
|
Transcendence
|
92
|
Unlevened
|
Swarm
|
Tree
|
93
|
Unorthodox
|
Thaumaturgists
|
Unicorn
|
94
|
Veiled
|
Theurgists
|
Wanweird
|
95
|
Ventripotent
|
Thralls
|
Water
|
96
|
Vigorous
|
Throng
|
Weirding
|
97
|
White
|
Tribe
|
Wind
|
98
|
Wilting
|
Union
|
Wolf
|
99
|
Yellow
|
Warlocks/ Witches
|
Wyrm
|
00
|
Zealous
|
Wizards
|
Wyvern
|
Good stuff! I thank you and the Drunken Shadow Collective thanks you...If they existed.
ReplyDeleteDon't tell the Collective they are quite welcome... wink, wink
ReplyDeleteVery nice. Convenient way to spin off front organizations for a dark cult in every city. The Sons of the Green Order, the Invincible Associates, the Orthodox Benefactor... all secretly controlled by the Maledicent Soothsayers.
ReplyDeleteThanks Undercrypt. Please use the tables however you see fit. Coming up with three hundred entries that worked in various combinations was the lion's share of the work on this idea so far and probably the most fun with which to indulge oneself.
ReplyDeleteOn behalf of the Loquacious Associates of the Sun I thank thee. Seriously this is a great table you get a number of those great EPT-sounding proper names out of it.
ReplyDeleteVery nice. Thanks!
ReplyDeleteJames, I adherred to whatever I rolled up and just tried to make them work. My players have had some WTF moments aa
ReplyDeletethey encounter the various cabals. They are:
The Court of Enigmatic Maladroits- who through catastrophic error fell into amazing discoveries.
The Collaborators of the Inconceivable Reverboration- their guild is jammed with drums, chimes, convalescent and bells to further their studies in all things sound related.
And my fave...The Kyphorrinos Attendants. Those mages who break their own noses to show their commitment to their order. Letting them heal poorly is a sign of statuary within this twisted order.
Sean, I love 'em. You really nailed what I was going for in terms of adding some exposition to explain or expand on the names and I'm glad that all three work for you.
ReplyDeleteThat's the coolest thing about that table is that it forces you out of the box. The Gravitas ratings are smart too... That has been helpful in determining the coveted spell lists of the guilds which have become part of the camaign's intrigue. Thanks again for your work.
ReplyDeleteThis is excellent work, James, and something I'm likely to steal for naming cabals in the LARP I run. Bravo!
ReplyDeleteSo, I posted a link to this article, and one of my friends saw fit to turn Tables 1 and 2, above, into an Excel spreadsheet that automates the randomized function of the tables. I'd like to share a copy of this with you. If you're interested, please send an email to brandes dot stoddard at gmail dot com. I promise that I will never use your email address for evil purposes.
ReplyDeleteShieldhaven, that's very thoughtful of your friend and you. I have sent you an e-mail. Thanks.
ReplyDeleteI made the excel sheet. I turned all binary switches ("Fraternity / Sorority") into random chances of each. I did the same for the "roll a die and..." sections up to ten to create "fourfold," "sixfold," etc.
ReplyDeleteThe only thing that requires user customization is the local Gods and Locations field. I added 150 or so gods and 125 locations from Forgotten Realms in my local copy (after I sent it to Shieldhaven) and it works like a charm. The macro Calculate button may not work in OpenOffice, but Shift+Ctrl+F9 will do the trick in that software.
James, thanks. I seem to have trouble with the copy I have in getting the binary switches to work. I'm running an older version of office on a pre-pentium mac and wonder if that's it. Any ideas?
ReplyDeleteThat may be it. If it doesn't have the RANDBETWEEN or VLOOKUP commands, or if the syntax of those have changed, it won't work.
ReplyDeleteI did, however, import the file into google docs. It works like a charm there, but you have to ctrl+R to recalculate.
James, would you be willing to share the Google doc? I could post a link to it from this site.
ReplyDeleteMade a few tweaks to how gravitas is generated. Now you roll 3d4 and add 6. A 19 gravitas is therefore not possible to roll and the odds shift slightly toward the middle of the bell curve. Also, the max # of spells known by an order of 19 gravitas is 25 per level vs. all.
ReplyDeleteSuper. My name result: 10,28,15,42
ReplyDeleteCombining of Compelling Sons.
Heh, will have to remember to force this upon any players I end up DM'ing.
ReplyDeleteAnd for my contribution the rolling of random groups :
The Indigo Abacination - A blinded order of mages and seers who wish not to see the sins and evils of the world, prefering instead to live without sight. The seers who are raised from birth blind are some of the most talented in the know world.