1) The Wilting Library: These nihilistic academics believe that the
sum total of the world’s knowledge is in an inevitable state of deterioration. Their goal is to seek out and preserve for
themselves what knowledge remains, often at the expense of whoever currently
possesses said knowledge.
Gravitas: 11 (45% chance to know spell; 6/7 spells per
level; max 4th level)
Leader: (Emu9) Malfallas the Weary
Members: 22
Headquarters: The Wilting
Library, Valinport
Requirements: Upon gaining a new level, members of the order
must contribute a spell to the order’s common library not currently on the list
below before selecting a spell to learn for themselves.
Dress: Black capes or cloaks
with a silver broach or cloak-pin in the shape of a book
Spells Known: Read Magic (1st),
Detect Magic (1st), Comprehend Languages (1st), Floating
Disk (1st), Identify (1st), Jump (1st), Write
(1st), Detect Evil (2nd), Detect Invisibility (2nd),
ESP (2nd), Levitate (2nd), Locate Object (2nd),
Wizard Lock (2nd), Ray of Enfeeblement (2nd),
Clairvoyance (3rd), Explosive
Runes (3rd), Suggestion (3rd), Tongues (3rd),
Lightning Bolt (3rd), Gust of Wind (3rd), Protection from
Normal Missiles (3rd), more…
2)
The
Amazing Order of the Scarlet Magicians: These ostentatious wizards
revel in the spectacle of magic. They
favor the use of flashy spells to impress and intimidate the masses. They are a relatively young order, led by the
same brash and mercurial gnome who founded them.
Gravitas: 12 (45% chance to
know spell; 6/7 spells per level; max 4th level)
Leader: Glimgalam the Flame
(Gmu8)
Members: 12
Headquarters: Glimgalam and his travelling retinue of magic
users and other hangers-on generally take up residence in some inn within
Mubonc or nearby lands for several weeks at a time, moving on when the whim
strikes him.
Requirements: Impress Glimgalam
the Flame. Blowing something large up
with magic is generally accepted as the best method.
Dress: The crazier the
better. Glimgalam favors red, orange and
yellow silks and many follow suit.
Spells Known: Read Magic (1st),
Detect Magic (1st), Light (1st), Burning Hands (1st),
Jump (1st), Friends (1st), Protection from Evil (1st),
Continual Light (2nd), Pyrotechnics (2nd), Ray of Enfeeblement (2nd),
Levitate (2nd), Strength (2nd), Fool’s Gold (2nd), Fireball (3rd), Haste (3rd),
Invisibility 10’ Radius (3rd), Suggestion (3rd),
Darkvision (3rd), Water Breathing (3rd), Dispel Magic (3rd),
Fire Shield (4th), Fire Trap (4th), Wall of Fire (4th),
Wizard Eye (4th), Polymorph Other (4th), Enchanted Weapon
(4th), Charm Monster (4th)
3) The Sciapodous Circle of the Threefold
Monolith: This mysterious, large-shoed sect is said to worship a
three-sided metal monolith located deep within their tower-fortress. They are a numerous but secretive lot, often
seen scuttling about the realm on unknown errands. Little else is known of the order or its
goals.
Gravitas: 13 (55% chance to
know spell; 6/9 spells per level; max 5th level)
Leader: Grand Poobah Mikos Mianbar (Hmu10)
Members: 39
Headquarters: Tower of the
Monolith, outside of Kisford
Requirements: Be a magic user
and a practicing worshiper of the Threefold Monolith. Once per year present oneself to the Grand
Poobah and perform some service for the order at his direction.
Dress: Green-grey robes of
wool, silver skull caps and large, platform shoes
Spells Known: Read Magic (1st),
Detect Magic (1st), Enlarge (1st), Spider Climb (1st),
Sleep (1st), Light (1st), Identify (1st), Ray
of Enfeeblement (2nd), Stinking Cloud (2nd), Mirror Image
(2nd), Pyrotechnics (2nd), Web (2nd), Strength (2nd),
Audible Glamer (2nd), Monster Summoning I (3rd), Lightning Bolt (3rd), Hold Person (3rd), Haste (3rd),
Dispel Magic (3rd), Protection from Normal Missiles (3rd),
Invisibility 10’ Radius (3rd), Dimension Door (4th),
Enchanted Weapon (4th), Extension I (4th), Ice Storm (4th),
Minor Globe of Invulnerability (4th), Monster Summoning II (4th),
Remove Curse (4th), Fumble (4th), Wizard Eye (4th),
Cone of Cold (5th), Conjure Elemental (5th), Contact
Other Plane (5th), Mage’s Faithful Hound (5th), Passwall
(5th), Transmute Rock to Mud (5th), Hold Monster (5th),
Wall of Iron (5th), Wall of Stone (5th)
4) The Concordance of the White Heirs: This venerable order of magic-using nobility
is the oldest and most prestigious of Mubonc.
While ostensibly an exclusive membership, there appear to be very few
requirements that cannot be overlooked with the proper amount of coin.
Gravitas: 16 (65% chance to
know spell; 7/11 spells per level; max 6th level)
Leader: Lord-Magister Rebane of
House D’Valin (Hmu12)
Members: 32
Headquarters: Mubonc, with
sister-concordances in other Ardovian cities
Requirements: 1,000 gp to
join. Must contribute 100 gp/ per spell
level when learning a new spell from the order’s list. Members are said to be the human descendants
of the old Derosian nobility that ruled over Mubonc in the time of the Empire. In practice, this is not necessarily true.
Dress: Robes of pure white silk
are donned for ceremonial purposes
Spells Known: Read Magic (1st),
Detect Magic (1st), Sleep (1st), Magic Missile (1st),
Identify (1st), Unseen Servant (1st), Charm Person (1st),
Find Familiar (1st), Spider Climb (1st), Shield (1st),
Feather Fall (1st), Wizard Lock (2nd), Invisibility (2nd),
Ray of Enfeeblement (2nd), Stinking Cloud (2nd), Detect
Invisibility (2nd), Continual Light (2nd), Darkness 15’
Radius (2nd), Levitate (2nd), Locate Object (2nd),
Scare (2nd), Strength (2nd), Blink (3rd), Clairaudience (3rd), Clairvoyance
(3rd), Dispel Magic (3rd), Flame Arrow (3rd),
Fly (3rd), Gust of Wind (3rd), Haste (3rd),
Hold Person (3rd), Lightning Bolt (3rd), Slow (3rd),
Confusion (4th), Enchanted
Weapon (4th), Ice storm (4th),
Minor Globe of Invulnerability (4th), Monster Summoning II (4th),
Polymorph Self (4th), Wizard Eye (4th), Wall of Ice (4th),
Fear (4th), Fire Trap (4th), Massmorph (4th),
Monster Summoning III (5th), Animate Dead (5th),
Cloudkill (5th), Cone of Cold (5th), Contact Other Plane
(5th), Secret Chest (5th), Wall of Force (5th),
Wall of Iron (5th), Cloudkill (5th), Hold Monster (5th),
Stone Shape (5th), Control Weather (6th), Disintegrate (6th),
Bigby’s Forceful Hand (6th), Freezing Sphere (6th), Geas
(6th), Globe of Invulnerability (6th), Guards and Wards
(6th), Invisible Stalker (6th), Move Earth (6th),
Reincarnation (6th), Transformation (6th)
5) The Ruminating Owls: This popular and inclusive order is
headquartered in Redmerrow as opposed to the more cosmopolitan Valinport. An observer might say that the order appears
to be as enthusiastic about rhetoric and feasting as they are magic.
Gravitas: 13 (55% chance to
know spell; 6/9 spells per level; max 5th level)
Leader: The Fathered Elders (Hmu11, 1/2Emu7, Hmu6, Hmu6,
Hmu6, Emu5)
Members: 52
Headquarters: The Owl’s Roost, Redmerrow
Requirements: Be sponsored by
an existing member and voted in by the Feathered Elders. Learn the secret handshake and all of the
passwords. Participate annually in the
Ruminating Symposium, a tenday-long affair held at the order’s headquarters in
Redmerrow.
Dress: No standard dress but
the order’s ruling body, the Fetahered Elders, wear elaborate cloaks made from
the feathers of flying creatures.
General members often accent their wardrobes with the same.
Spells Known: Read Magic (1st),
Detect Magic (1st), Enlarge (1st), Dancing Lights (1st),
Mending (1st), Magic Missile (1st), Protection (1st),
Message (1st), Charm Person (1st), Knock (2nd), Wizard Lock (2nd),
Detect Evil (2nd), ESP (2nd), Magic Mouth (2nd),
Locate Object (2nd), Rope Trick (2nd), False Trap (2nd),
Forget (2nd), Water Breathing
(3rd), Tiny Hut (3rd),
Hold Person (3rd), Flame Arrow (3rd), Phantasmal Force (3rd),
Haste (3rd), Darkvision (3rd), Protection from Normal
Missiles (3rd), Suggestion (3rd), Plant Growth (4th),
Mnemonic Enhancement (4th), Polymorph Self (4th), Dig (4th),
Wall of Ice (4th), Ice Storm (4th), Monster Summoning II
(4th), Charm Monster (4th), Fumble (4th),
Conjure Elemental (5th), Teleport (5th), Transmute Rock
to Mud (5th), Feeblemind (5th), Hold Monster (5th),
Stone Shape (5th), Cone of Cold (5th), Telekinesis (5th),
Animal Growth (5th)