Inspired in great part by what I remember of the typical Dying Earth protagonist, this is the 2nd custom class joining the upcoming campaign, Beneath the Broken Moon. Its function is to do a little bit of everything. Using the guidelines referenced by JD in the comments section here, I arrived at what seems to me an appropriate XP cost. If anything I hope this isn't too much of a darling class for me, and that I've not given it too much. Feel free to make judgements in the comments section, though I ask you make them informed judgements.
This makes three classes so far. Artificers, Fighters and now Wayfarers
The Wayfarer
Requirements: Int 9, Cha 9
Hit Die: 1d6
Save As: Thief
To Hit As: Thief
Weapon Proficiencies: Select any 4 weapons
Non-Proficiency Penalty: -2
Armor: Any
Level Experience Points Class Abilities
1 0 Comprehend Languages, Tinker
2 1,800
3 3,600 Use Magical Devices, Extra weapon prof.
4 7,200
5 14,400 Read Magic, Spellcasting
6 28,800
7 57,600
8 115,200
9 230,400 Extra weapon prof.
10 345,600
11 460,800
12 576,000
13 691,200 Extra weapon prof.
14 806,400
15 921,600
16 1,036,800
17 1,152,000 Extra weapon prof.
18 1,267,200
19 1,382,400
20 1,497,600
Comprehend Languages: By their nature wayfarers tend to get around and thrive in foreign locales via a combination of ease with language and a general ability to get along with others. This means that the wayfarer may effectively communicate with any sentient beings of greater than animal intelligence when the two do not share a common spoken language provided that said beings use speech as their primary means of communicating. This is accomplished with a successful Charisma check. This communication is limited to simpler, universal ideas and concepts as judged by the DM.
Tinker: The tinker skill requires an Int check to successfully use and may be
applied to accomplish actions such as operating, disabling or repairing
mechanical devices (including traps, if applicable), opening locks, interacting with non-magical Ancient artifacts and
other related activities left up to the player's imagination and the
DM's discretion.
Use Magical Devices: This ability allows the wayfarer to use magical items that are otherwise limited to other classes, such as wands meant for magic users or basic artificer runes. Upon a successful Int check the device may be used as if the wayfarer were a member of the restricted class equal to his wayfarer level. A success roll also indicates that the device may be used normally from that point forward. Failure means that the device will not function for the wayfarer, though another attempt may be made when the wayfarer gains another level of experience.
Extra Weapon Proficiencies: At 3rd, 9th, 13th and 17th levels the wayfarer may select an additional weapon with which to be proficient.
Spellcasting: Starting at 5th level, the wayfarer gains the ability to read magic (this is not a spell Beneath the Broken Moon, but rather a class ability) and may therefore learn spells to memorize and cast. Each spell slot below represents one spell that the wayfarer may memorize and cast once per day. Learning spells is not automatic, the wayfarer must be taught by another spell caster or learn from magical tomes or acquired spell books. Replenishing spells requires sleep and study time as per the rules for magic users. Wayfarers are required to keep a spell book as do magic users.

These are really great. Have you considered submitting them to the BFRPG forums? I think the guys would dig 'em.
ReplyDeleteI haven't. As enthusiastic as I am about the system (I bought the print copy this fall after finding and reading the free pdf) I haven't been very active on the forum. Now that you mention it, though, sure... I'll take a look and consider it. Thanks Rach.
ReplyDeleteSounds pretty solid and it is a very interesting class. I'd play that :) I don't think you're to generous with it. I'd have gone with 15.000 xp for level 5 and +120.000 xp from level 10 on (as for the thief). But that's really a minor difference and more taste than necessity. So yeah, this is good stuff!
ReplyDeleteOne of my experiments with this, if you're interested, can be found here (last quarter of the post):
http://the-disoriented-ranger.blogspot.de/2011/11/elves-are-no-mammals-goddarnit.html
JD, that certainly would have made the mental math a little easier as I was writing it up but it never occurred to me. I notice your site has a content warning. I'm no prude, but I must be careful during the workday. I'll check it out tonight, perhaps.
ReplyDeleteAh, well, I was thinking about that content warning a lot recently. I like the freedom to do what I want and writing in English (not my native tongue), I was concerned I'd do something wrong (and if it's only the f-word). Turns out, there is actually nothing to worry about and that wall will come down.
ReplyDeleteno fucking worry at all, man. : )
ReplyDeleteThis comment has been removed by the author.
ReplyDeleteThanks, that's a fuckin' relief :D (sorry, a typo and the lack of editing in comments)
ReplyDelete